💡

Board Exam Tips

  • →Before using the skew-line formula, check that b₁ and b₂ are not parallel. For parallel lines use |(a₂ − a₁) × b|/|b| instead.
  • →Read direction ratios only after the coefficients of x, y and z are 1: (3 − y)/2 means the direction ratio for y is −2.
  • →For the angle between a line and a plane use sin, not cos — the normal makes the complementary angle with the line.
  • →For a plane through the intersection of two planes, write both as '… = 0', add λ times the second to the first, and use the extra condition to find λ.
  • →Write scalar triple products as determinants — it is the quickest route for coplanarity, shortest distance and the plane through three points.
  • →Substitute any point you find (foot of a perpendicular, point of intersection) back into the equations as a check.

📐 Formulas(16)

✏️ Solved Examples

1Solved Exampleeasy3 steps

Find the vector and Cartesian equations of the line through A(1, −2, 3) and B(3, 1, 2).

1

Direction vector = AB = b − a.

2Solved Exampleboard5 steps

Find the equation of the plane through A(1, 1, 0), B(1, 2, 1) and C(−2, 2, −1).

1

Two vectors in the plane.

3Solved Exampleboard5 steps

Find the foot of the perpendicular and the perpendicular distance from P(3, −1, 4) to the line r = (î + k̂) + λ(î + 2ĵ + 2k̂).

1

A general point of the line is M(1 + λ, 2λ, 1 + 2λ). Then PM is:

4Solved ExampleHOTS4 steps

Show that the lines (x − 3)/2 = (y − 3)/1 = (z − 1)/2 and (x + 1)/2 = (y − 5)/(−3) = (z + 3)/2 intersect, and find their point of intersection.

1

Here A₁(3, 3, 1), b₁ = (2, 1, 2), A₂(−1, 5, −3), b₂ = (2, −3, 2). Use the coplanarity determinant.

⚠️ Traps & Common Mistakes

⚠️Common Mistakes6
  • 1

    Reading the direction ratios of (x − 1)/2 = (3 − y)/1 = z/4 as 2, 1, 4

    ✓Rewrite (3 − y)/1 as (y − 3)/(−1). The direction ratios are 2, −1, 4.

  • 2

    Using cos for the angle between a line and a plane

    ✓Use sin θ = |b · n|/(|b||n|). cos is used for line–line and plane–plane angles.

  • 3

    Substituting into the point–plane distance formula with the plane written as ax + by + cz = d

    ✓Bring it to ax + by + cz + d₀ = 0 first. For 2x − y + 2z = 5, d₀ = −5.

  • 4

    Applying the skew-line formula to parallel lines

    ✓If b₁ × b₂ = 0 the formula divides by zero. Use d = |(a₂ − a₁) × b|/|b|.

  • 5

    Writing the plane through the intersection as r · (n₁ + λn₂) = d₁ + d₂

    ✓λ multiplies the whole second equation, including its constant: d₁ + λd₂.

  • 6

    Dropping the modulus and reporting a negative distance or an obtuse angle

    ✓Distances are non-negative and the angle between lines or planes is taken as acute — keep the absolute value.

🎯 Practice Yourself

🎯Practice Yourself6 questions
  1. Q1

    Find the distance of the point (1, −2, 3) from the plane 2x − y + 2z + 4 = 0.

  2. Q2

    Find the equation of the plane through the intersection of the planes x + y + z = 1 and 2x + 3y + 4z = 5 that passes through (1, 1, 1).

  3. Q3

    Find the angle between the line (x − 1)/1 = (y + 2)/2 = (z − 3)/1 and the plane 2x + y − z = 5.

  4. Q4

    Find the shortest distance between the lines r = (î − ĵ) + λ(2î + ĵ + k̂) and r = (2ĵ + k̂) + μ(î − ĵ + 2k̂).

  5. Q5

    Find the distance between the parallel lines r = (î + 2ĵ − k̂) + λ(î − 2ĵ + 2k̂) and r = (3î + 2k̂) + μ(î − 2ĵ + 2k̂).

  6. Q6

    Reduce 2x − y + 2z = 6 to normal form and find the distance of the plane from the origin.

📝 Notes

Line and Plane

This chapter applies the vector tools of Chapter 5 — dot product, cross product and scalar triple product — to lines and planes in space. Almost every formula is one of these products divided by a magnitude, so learn what each product measures rather than memorising the formulas separately.

Lines

A line needs a point and a direction: r⃗=a⃗+λb⃗\vec{r} = \vec{a} + \lambda\vec{b}, or in Cartesian form with direction ratios in the denominators. To find a foot of perpendicular or a point of intersection, write the general point of the line in terms of λ and impose the condition. Between two lines:

  • Angle — dot product of the directions.
  • Skew lines — shortest distance ∣(a⃗2−a⃗1)⋅(b⃗1×b⃗2)∣∣b⃗1×b⃗2∣\frac{|(\vec{a}_2 - \vec{a}_1)\cdot(\vec{b}_1 \times \vec{b}_2)|}{|\vec{b}_1 \times \vec{b}_2|}.
  • Parallel lines — use the cross product with the common direction instead.
  • Intersecting lines — the scalar triple product is zero (the lines are coplanar).

Planes

A plane needs a point and a normal. The normal comes from the given data: directly, from the cross product of two vectors in the plane (three points), or from n⃗1+λn⃗2\vec{n}_1 + \lambda\vec{n}_2 for a plane through the intersection of two planes. The normal form r⃗⋅n^=p\vec{r}\cdot\hat{n} = p shows the distance from the origin directly.

Angles and distances with planes

The angle between two planes is the angle between their normals (cos). The angle between a line and a plane uses sin, because the line makes the complementary angle with the normal. The distance of (x1,y1,z1)(x_1, y_1, z_1) from ax+by+cz+d0=0ax + by + cz + d_0 = 0 is ∣ax1+by1+cz1+d0∣a2+b2+c2\frac{|ax_1 + by_1 + cz_1 + d_0|}{\sqrt{a^2 + b^2 + c^2}} — always rewrite the plane with every term on one side first.

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