Vector Algebra
Vectors in 3-D, dot product, cross product, scalar triple product, projection, direction cosines — NCERT Class 12 Maths Ch 10
Board Exam Tips
- →Cross product using the i, j, k determinant is asked every year — usually as part of a 4-mark question.
- →Area of triangle = ½|a × b| for triangle formed by two adjacent side vectors — memorise this.
- →Scalar triple product [a b c] = a · (b × c). If it is zero, the three vectors are COPLANAR.
- →Direction cosines l, m, n always satisfy l² + m² + n² = 1 — use this as a check.
- →For 'find unit vector perpendicular to both a and b' use (a × b) / |a × b|. Do NOT forget to divide by the magnitude.
📐 Formulas(14)
Vector in Component Form
Magnitude of a Vector★ Board fav
Unit Vector
Direction Cosines★ Board fav
Dot Product (Scalar Product)★ Board fav
Angle Between Vectors★ Board fav
Projection of a on b
Cross Product (Vector Product)★ Board fav
Magnitude of Cross Product★ Board fav
Area of Parallelogram / Triangle★ Board fav
Unit Vector Perpendicular to Both
Scalar Triple Product★ Board fav
Section Formula (Internal)
Non-commutativity of Cross Product
✏️ Solved Examples
Find a unit vector in the direction of a = 3î − ĵ + 2k̂.
Compute the magnitude.
Given a = 2î − ĵ + 2k̂ and b = î + 3ĵ − 2k̂, find the angle between them and the area of the parallelogram they form.
Compute the dot product and magnitudes.
Show that vectors a = î + 2ĵ + 3k̂, b = 2î − ĵ + 4k̂, c = 3î + ĵ + 7k̂ are coplanar.
Vectors are coplanar iff [a b c] = 0. Set up the determinant.
⚠️ Traps & Common Mistakes
- 1
Confusing dot product (scalar) with cross product (vector)
✓a · b is a NUMBER. a × b is a VECTOR. Writing '|a·b|' vs '|a×b|' loses marks if the wrong one is used.
- 2
Writing a × b = b × a
✓Cross product is anti-commutative: a × b = −(b × a). Swapping flips the sign.
- 3
Computing 'unit vector perpendicular to a and b' as just a × b
✓You must DIVIDE by |a × b| to get a unit vector: n̂ = (a × b)/|a × b|.
- 4
Using |a||b|cos θ for the cross product magnitude
✓Cross product uses SIN: |a × b| = |a||b| sin θ. Dot product uses COS.
- 5
Forgetting the negative sign inside the j-component of the i, j, k determinant
✓Cofactor sign at (1, 2) is negative. j-component of a × b is −(a₁b₃ − a₃b₁), i.e. a₃b₁ − a₁b₃. Miss the sign and the direction reverses.
- 6
Claiming three vectors are coplanar just because two are parallel
✓Coplanarity means [a b c] = 0. Two vectors are always coplanar; the third one being in the same plane is the extra condition.
🎯 Practice Yourself
- Q1
Find the projection of a = î + 3ĵ + 7k̂ on b = 7î − ĵ + 8k̂.
- Q2
Find a unit vector perpendicular to both a = 2î + ĵ + k̂ and b = î − ĵ + k̂.
- Q3
The position vectors of A and B are î + 2ĵ − k̂ and 3î + 4ĵ + k̂. Find the position vector of the midpoint of AB.
- Q4
Find the area of the triangle with vertices A(1, 1, 1), B(2, 3, 5), C(1, 5, 5).
- Q5
Find the value of λ so that a = î + λĵ + k̂ and b = 2î + ĵ − k̂ are perpendicular.
- Q6
Find the volume of the parallelepiped with edges a = î − 2ĵ + 3k̂, b = 2î + ĵ − k̂, c = ĵ + k̂.
📝 Notes
Vector Algebra
Chapter 10 gives the algebraic language of 3-D geometry. A vector has magnitude and direction; a scalar has only magnitude. The two products — dot and cross — encode angle and area/volume respectively.
Vector vs scalar operations
- Dot product a · b: scalar. Measures how much of one vector lies along the other. Zero ⇔ perpendicular.
- Cross product a × b: vector. Points perpendicular to both, magnitude equal to the parallelogram area they span. Zero ⇔ parallel.
- Scalar triple product [a b c] = a · (b × c): scalar. Volume of parallelepiped. Zero ⇔ coplanar.
Right-hand rule
For a × b, curl the fingers of the right hand from a to b through the smaller angle; the thumb points along a × b. This is the ONLY way to get the direction right.
Choosing the correct product
- Angle or projection — dot product.
- Perpendicular direction, area of triangle/parallelogram, torque — cross product.
- Coplanarity, volume — scalar triple product.
- Parallel test — a × b = 0 or a = λb.
- Perpendicular test — a · b = 0.
Sanity checks
- |a · b| ≤ |a||b| (Cauchy–Schwarz). If your dot product is bigger, you have a computation error.
- l² + m² + n² = 1 for direction cosines — always.
- |a × b|² + (a · b)² = |a|²|b|². Elegant identity, useful as a mistake radar.
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